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Computing

Intent

At Christ Church we recognise that technology is everywhere and will play a pivotal part in students' lives. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We want our pupils to be informed users and creators not blind consumers and our broad curriculum encompassing computer science, information technology and digital literacy reflects this. We want children to have the knowledge of technology to make informed decisions on the most effective way to use technology and to know how to do so in a positive way. We recognise with the ever-growing technology there comes more risks for children and so understand that high-quality education, which is adapted to current technology can be the best way of prevent issues within this area. Technology can allow for creativity and we allow children to demonstrate their learning in creative ways- often linking to other cross- curricular subjects. Technology can also provide accessible opportunities to pupils. Children can use their knowledge from across our broad and balanced curriculum to support them with becoming skillful computer scientists. We want our pupils to be fluent with a range of tools to best express their understanding and hope by the end of key stage 2, children have the knowledge and confidence to choose the best tool to fulfil the task and challenge set by teachers.

 

Implementation

We have created a comprehensive progression document and long term plans for staff to follow to best embed and cover every element of the computing curriculum. The knowledge/skills statements build year on year to deepen and challenge our learners.

To ensure children are given the greatest opportunity to reach their fullest potential in our computing lessons, staff at Christ Church can teach children computing through weekly lessons or as computing blocks through computing days or two computing mornings. However, as computing can be embedded into the curriculum it is likely that children will also be meeting computing targets in other lessons. Lessons contains revision, analysis and problem-solving. Through the sequence of lessons, we intend to inspire pupils to develop a love of the digital world, see its place in their future and give teachers confidence. Cross-curricular links are also important in supporting other areas of learning and allowing children to demonstrate creativity within their learning and also consolidating other areas of the curriculum at the same time. Our curriculum helps children to build on prior knowledge at the same time as introducing new skills and challenges. Coding lessons still on algorithms, programming and coding. Children develop their knowledge of computer networks, internet services and the safe and purposeful use of the internet and technology. Data Handling is features within our curriculum skills learnt through KS1 (infant school) and LKS2 are used to support data presentation later on in UKS2. Some schemes of work are provided by other services (purple mash, twinkl and pre-planned by the subject co-ordinator) enabling staff to feel confident in the progression of skills and knowledge and that outcomes have been met. An example of keywords has been included, showing the progression of specific language involved in children’s learning so that teachers can also assess understanding and progress through vocabulary.

To support staff and children with achieving this our school has the following resources:

  • A computing suite with up to 16 computers

  • Two sets of class laptops

  • A set of iPads

  • Year group iPads

  • A range of computing software and subscriptions to sites which provide software.

 

Impact

The impact of our computing curriculum is not only assessed through teacher assessments linking to the progression of skills document and the National Curriculum but also in the ability to meet the following statements:

  • Learning in computing is enjoyed across the school.

  • The school’s computing vision (All pupils at Christ Church will become informed users and developers of technology through their computing lessons rather than blind consumers.) is met when pupils leave Christ Church in Year 6.

  • Teachers have high expectations and quality evidence will be presented in a variety of forms.

  • Children will use digital and technological vocabulary accurately, alongside a progression in their technical skills.

  • Children are confident with using a range of hardware and software and will produce high-quality purposeful products.

  • Children see the digital world as part of their world, extending beyond school and, and understand that they have choices to make.

  • They are confident and respectful digital citizens and go on to lead happy and healthy digital lives.

Computing

At Christ Church Junior School we believe that e-Learning should permeate the curriculum seamlessly. We believe that e-Learning should be a ‘tool’ for learning, which children can make use of to support their learning across the curriculum. Effective e-Learning, coupled with well trained, competent and enthusiastic staff will allow our children to develop the necessary computing skills needed for lifelong learning in the 21st Century.

 

To educate and enable children to become informed users and creators of technology, rather than blind consumers.

 

Children’s work examples

National Curriculum

Key stage 2 Pupils should be taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.

  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.

  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.

  • Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web; and the opportunities they offer for communication and collaboration.

Useful Links

BBC Bitesize Digital Literacy

Year 6

Year 3-6

Year 3-6

BBC Bitesize Computer Science

BBC Bitesize Information Technology

E-safety websites
 

Gaming

Parental controls

Whatsapp

Monitoring Apps

Downloads
 
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